fix water migration optimize more roughly 6.5% of thread lifespan is spent waiting at a thread barrier reduce non-threaded parts of Tribe_Actions() *cleanup dirty code *map wrap for movements *total_runtime *climate change *elevation climate effects *temperature/climate regions based on equatorial distance 6.49 K(°C)/1,000 m (3.56 °F or 1.98 K(°C)/1,000 Ft) from sea level to 11 km (36,090 ft). From 11 km (36,090 ft or 6.8 mi) up to 20 km (65,620 ft or 12.4 mi), the constant temperature is -56.5 °C (-69.7 °F), which is the lowest assumed temperature in the ISA. -2 to +2C gradual temp cycles for 10K years for now food depletion / abundance predator *sea travel (scarse displacement) *state save/load crc check on state load age based range for reproduction *var to limit 1 reproduction per tribe *better stats (species counts, current life totals) *better threading ~better interface fractional texturing might never do: continental drift above sea level bodies of water find/implement data on ocean/wind currents vegetation