New pipeline overview ===================== Organized by RTTs ----------------- To color: - initialize the glow representations (no rendering yet) - render the 3d skybox, if any (includes the usual skybox) To the MRT (color, normals, depth): - solids To quarter1: - glowmap To various shadow maps: - shadows To tmp1: - lights To color: - lights from tmp1 are multiplicatively blended - skybox if there is no 3d skybox - lens flare/god rays occlusion query (no rendering) - solid post-processing - transparents To displace: - displacing nodes, if any To the screen: - the post-processing chain - GUI Organized by passes ------------------- Init: glow init -> 3d skybox Main: solids -> glows -> shadows -> lights -> occlusion query -> solid PP Transparent: transparents -> displacing -> PP GUI: gui