#ifndef HEADER_TXT #define HEADER_TXT #ifdef UBO_DISABLED uniform mat4 ViewMatrix; uniform mat4 ProjectionMatrix; uniform mat4 InverseViewMatrix; uniform mat4 InverseProjectionMatrix; uniform mat4 ProjectionViewMatrix; uniform vec2 screen; uniform vec3 sun_direction; uniform vec3 sun_col; uniform float sun_angle; uniform float blueLmn[9]; uniform float greenLmn[9]; uniform float redLmn[9]; #else layout (std140) uniform Matrices { mat4 u_view_matrix; mat4 u_projection_matrix; mat4 u_inverse_view_matrix; mat4 u_inverse_projection_matrix; mat4 u_projection_view_matrix; mat4 u_shadow_projection_view_matrices[4]; vec2 u_screen; }; // Expand because of catalyst (14.12) not correctly associating array in UBO layout (std140) uniform LightingData { vec3 sun_direction; vec3 sun_col; float sun_angle; float bL00; float bL1m1; float bL10; float bL11; float bL2m2; float bL2m1; float bL20; float bL21; float bL22; float gL00; float gL1m1; float gL10; float gL11; float gL2m2; float gL2m1; float gL20; float gL21; float gL22; float rL00; float rL1m1; float rL10; float rL11; float rL2m2; float rL2m1; float rL20; float rL21; float rL22; }; layout (std140) uniform SPFogData { // x: fog_start, y: fog_end, z: fog_max, w: fog_density vec4 u_fog_data; vec4 u_fog_color; }; #endif #endif // HEADER_TXT