The IRC protocol itself is asynchronous and server-driven. For you, this means the following:
- For any IRC command, it is not possible to obtain an immediate response whether the command succeed or not. Instead the server will send the reply in a short (or long) period of time.
- For some IRC command there is no 'success' response at all. For example, when you send a text message, IRC server will not send anything to confirm that the message is already sent.
- You can send several commands to the IRC server, and then receive several replies regarding every command. The order of the replies you receive is generally undefined.
- A lot of IRC events sent to you is generated by other users, or the IRC server itself, and are sent to you just when they are generated.
- Long lists (for example, channel lists) are also sent as events. Moreover, these events could be separated by other events (message or notices). And it is your responsibility to separate the data (using event codes), and use some sort of data structure that will hold it until the data is complete. It is not possible to simply query the list of channels, and expect that its content will immediately arrive.
- IRC protocol is event-based, not request-based. This means that if you send JOIN request asking to join a channel, you cannot assume that you have joined it until the server tells you so with JOIN event. Also it is possible for server to "JOIN" you to a specific channel implicitly, without even sending a join request.
- You should be prepared to expect the unexpected from the IRC server. For example, the server can change your nick (seen on most servers, which use nickserv authentication. You can be "forced" to join the channel, to say something, to leave a channel, to change your usermode and so on. Listen what IRC server tells you, and do so.
The irc_cmd_... functions return success when the command is sent to the IRC server. The asynchronous nature of IRC makes it impossible to obtain the command result immediately. Please read
Why the IRC server generates all these event_numeric events, and what is their meaning?.
There is no 'standard' way. However, knowing that all NICKSERV messages are sent via
irc_callbacks_t::event_notice, you can use following algorithm:
static void event_notice (irc_session_t * session, const char * event,
const char * origin, const char ** params, unsigned int count)
{
char buf[256];
if ( !origin )
return;
if ( strcasecmp (origin, "nickserv") )
return;
if ( strstr (params[1], "This nick is not registered") == params[1] )
{
sprintf (buf, "REGISTER %s NOMAIL", gCfg.irc_nickserv_password);
irc_cmd_msg (session, "nickserv", buf);
}
else if ( strstr (params[1], "This nickname is registered and protected")
== params[1] )
{
sprintf (buf, "IDENTIFY %s", gCfg.irc_nickserv_password);
irc_cmd_msg (session, "nickserv", buf);
}
else if ( strstr (params[1], "Password accepted - you are now recognized")
== params[1] )
printf ("Nickserv authentication succeed.");
}
The idea is to parse the messages sent from NICKSERV, and if they're matched the specific patterns, react on them appropriately.
CTCP abbreviature is deciphered as "Client-to-Client Protocol". It is used between the IRC clients to query the remote client for some data, or to send some information - for example, /me messages are sent via CTCP. There is no standard list of possible CTCP requests, and different IRC clients often add their own CTCP codes. The built-in handler reacts on TIME, VERSION, PING and FINGER CTCP queries. If you need to react on other queries, you'll have to write your own CTCP handler. See the source code of libirc_event_ctcp_internal to get an idea how to write it.
Because this is a channel mode, not a user mode. The user mode
+o
means that this user is an IRC network operator, not just a channel operator.
Because if you use static library, you have to initialize Winsock manually:
WORD wVersionRequested = MAKEWORD (1, 1);
WSADATA wsaData;
if ( WSAStartup (wVersionRequested, &wsaData) != 0 )